Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, October 22, 2014

You Gotta Play the Game

Every once in a while, I’ll do something with my kids, or with my whole family, that reminds me of something I did with my parents when I was a kid. It might be camping, or cooking, or going apple picking, or reading a story out loud. Last night, it was playing board games.


I grew up in a household where we played games ALL THE TIME. We’d sit in front of the fireplace in the evening and play Life or Sorry or Trouble, we’d sit around the dining room table and play Uno or spoons, we’d sit inside our camper and play cribbage or backgammon by the light of the lantern. We’d even play all kinds of games in the car: finding the letters of the alphabet in order on signs, checking off license plates from all 50 states, a game called “Wordy Gurdy” where all the answers have to rhyme (What do you call counterfeit dollar bills? Funny money!), sometimes we’d bring along a Mad Libs pad. We had a stack of board games on the shelf in the closet, another stack behind the couch, a whole drawer full of decks of cards and books with rules for hundreds of card games, and a bag of travel-sized games in the coat closet. 


When we were small, we played Chutes and Ladders, Candyland, checkers, Old Maid, Don’t Break the Ice, War, and Operation. When we were a bit older, we played Boggle, Clue, Monopoly, Milles Bornes, Waterworks, Probe, dominos, and Yahtzee. When we had friends over, or at birthday parties, we played Twister, Pictionary, Taboo, and Scattergories. When it was just my sister and I, we’d play 2-person games like Battleship and Chinese Checkers and Simon and double solitaire and Mastermind.

I didn’t realize at the time how many skills I was learning by playing these games. Candyland and Sorry taught me colors and how to count. Chutes and Ladders taught me not to be disappointed by a setback. Operation and Don’t Break the Ice taught me fine motor skills. Boggle and Probe taught me spelling and vocabulary. Cribbage taught me math. Checkers and Battleship and Risk taught me strategy. Clue taught me logic. Monopoly taught me patience (and, with my sister’s help, how to make change). Pictionary and Taboo taught me to think creatively.

So now, when my kids ask to play a game, I look forward to not just having fun with them, but to the opportunity to teach them new skills. I can teach them to be good sports (and most especially, good losers), I can teach them that math and spelling can be fun, I can teach them to be patient and polite, I can teach them to be fair, I can teach them to think through their decisions and their actions, I can teach them that sometimes life isn’t fair. And most importantly, I can teach them that spending time together with friends and family is a good thing. A very good thing. 


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Tuesday, January 22, 2013

The Games People Play


My son loves games. He loves active games like Hide and Seek, Catch, and Simon Says. He loves board games like Candyland and Chutes and Ladders. He loves brain games like I Spy and What Shapes Do You See. But the games he loves best of all are the ones he makes up himself.

The first game he ever made up was something he calls “Bing, Bang, Boom.” This is a game played by two people using two large balls. The players each hold a ball and sit about 6 feet apart, then chant, “Bing…bang…BOOM!” and on the word “BOOM” they roll the balls toward each other and try to crash them together. When they crash, both players laugh uproariously, chase the balls, and do it all over again.

Another recent favorite is “Soccer Falling.” Another two-player game, this one requires only one ball. The players stand facing each other a few feet apart, and one player kicks the ball to the other. Instead of kicking it back, the receiving player immediately falls over. Cue uproarious laughter. My daughter helped create a 3-player variation of this game where the third player randomly wanders in between the other two and either kicks the ball back to the first player (usually by accident) or gets hit by the ball and falls over. This variation is somewhat less popular because it occasionally ends in tears instead of uproarious laughter.

He’s also created a whole series of dancing games that can be played by any number of players, from one person right on up to however many can fit in the room. These games generally have names like, “Penguin Dance,” “Robot Dance,” and “Silly Chicken Dance,” even though there’s no resemblance to a penguin, a robot, or a silly chicken that I can see. I’m not even really clear on what the difference between these games is, as they all seem to involve madly stomping, flailing, wriggling, shimmying, twirling, and spinning around on the floor like a manic break-dancer. But that fact doesn’t bother him in the least.
Explaining one of his games to cousins John and Catherine.
 
I love that these games are further proof that he can find ways to entertain himself. I love that he understands the concept that games have rules, even if he often changes them. I love that he’s occasionally willing to let his little sister join in his games. I love that he uses his body creatively. I love that he totally cracks himself up when he plays them. And I love how completely uninhibited and unselfconscious he is whenever he plays any of them.
But most of all, I love how uninhibited and unselfconscious I am when I play those games with him. Anyone want to join me for a few rounds of “Silly Chicken Dance”?
 

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